hit girl miya

Tags: comic time management miya blog

alright hold up, its already October wow. i didn't expect 2026 to pass by this fast. anyways...

not very much has come out from the past month. i atleast got a good chunk of the stupid bs art done and all i need to do is to compile all of the ai parts together into one final design. im really not fully into doing it but it has to be done eventually.

i got the visual direction for Hit Girl Miya's design. so far it's the most i've done in terms of this comic. im getting started on writing out the story but im having trouble getting the ball rolling. her character is fleshed out enough for me to move on to actual writing but still no plot lines or scenarios are going through my head. im trying to get the basic story idea down this week so i can move into scripting and planning the comic.

first illustration of Miya
first illustration of Miya

im starting to feel pretty comfortable with the little time i have to do creative work. while it's not ideal, im getting better at dedicating an undisrupted session everyday to make progress on the story. carving out a little time everyday is at least helping me move forward, which is all i can hope for right now.

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